I think what I feel fortunate about is that I am still astonished – that things still amaze me. And I think that that’s a great benefit of being in the arts, where the possibility for learning never disappears; where you basically have to admit you never learn it.
— MILTON GLASER
In a science class we were given rocks and were told to write down observations about them and I'm sitting there giggling and playing with these rocks. One of my classmates told me outright that I was acting like a child but she has never touched talc. It comes off like sparkly dust!
I chose this quote because it reminds me of how childish and wide-eyed I'd get when I see or hear about something that amazes me. And if it is something I can touch I will touch! (As one can imagine that urge gets especially problematic at museums)
Sunday, February 24, 2013
Monday, February 18, 2013
Sunday, February 17, 2013
Happy Accident
Creativity is allowing yourself to make mistakes. Design is knowing which ones to keep.
— SCOTT ADAMS
Lately I've encountered people who are down-right terrified to make mistakes as if rules and guidelines are a must in their survival. But I get it, sometimes it is scary like diving into the ocean or walking in the dark but the possibilities that can come from just trying. Even if it looks horrible, what if you can use that concept somewhere else? Or if the "mistake" is actually worth more to someone else.
During the college years of one of my teachers his classmate made a pot that he deemed to be crap and he sold it to my teacher for twenty bucks. Their professor told them that the pot was worth at least two-hundred dollars.
Now not all mistakes are not necessarily a good thing but you never know that mistake can turn into a happy accident.
— SCOTT ADAMS
Lately I've encountered people who are down-right terrified to make mistakes as if rules and guidelines are a must in their survival. But I get it, sometimes it is scary like diving into the ocean or walking in the dark but the possibilities that can come from just trying. Even if it looks horrible, what if you can use that concept somewhere else? Or if the "mistake" is actually worth more to someone else.
During the college years of one of my teachers his classmate made a pot that he deemed to be crap and he sold it to my teacher for twenty bucks. Their professor told them that the pot was worth at least two-hundred dollars.
Now not all mistakes are not necessarily a good thing but you never know that mistake can turn into a happy accident.
Monday, February 11, 2013
Sunday, February 10, 2013
Homework1!!!
1. Describe the design the design process; it's categories and how it is used.
- Identify the problem: This phrase makes me think of one looking for trouble but it is just that. And when one looks for a problem the question becomes "is it worth pursuing?" and if it is how will it be solved?
- Generate ideas: there are several ways of coming up with ideas like brainstorming, retrospecting, researching, and thinking outside the box otherwise known as "lateral thinking."
- Brainstorming is when one is placed into group to discuss ideas and how to expand those ideas.
- In the text "retrospecting" is known as mental inventory. I say it is retrospecting because it challenges the problem-solver to look into their own past expriences to find a solution.
- Researching is to look into history to find a similar problem and how it was solved to help come up with a solution in the present.
- lateral thinking- Sometimes something that has never been done before and seems completely absurd could be worth pursuing to come up with a solution.
- Sketches and Notes: to make the idea more tangible it helps to make a few sketches and some notes wouldn't hurt either.
- thumbnail sketches provide visual notes and
- sketch models provide a three-dimensional note kind of like "testing the water" of the idea usually made with cheap materials like paper.
- Written notation, "thinking aloud," written notes usually associated the sketch.
- Refine and Analyze
- drawings can be made in two ways one is presentational drawings which are more visually more interesting while working drawings are more schematic.
- Models and Mock-ups, models made three-dimensionally at a smaller scale. Full-scale models are known as mock-ups.
- White models are made of paper and white foam.
- Create, Decide, and Implement
- Actually make the idea into a reality and decide if it's good enough to share and if it is Share Away!
Three-dimensional form is something with height,width, and volume(depth).
ki-oke stool made by shuji nakagawa, feb. 7, 2013
Work from Song Dong, feb. 4, 2013
3. Define positive and negative space.
Space is the area around and between objects
Negative space is where no object is present and positive space is the space that is occupied.
floating reflected temples by takahiro iwasaki, feb 1,2013
I feel this a good example of space because the negative space is activated by the positive space.
5. Define direction.
Direction is the relation of one object to the other.
Woven Walls by Wies Prejide, jan 28, 2013
6. Define Scale
Scale is the size of a form as compared to the space containing it, to another form or to the human body.
Pentatouque by Fabien merelle, jan 30, 2013
7. Define Point-of-View and Frame of Reference
Point-of-view is determined by the viewer and/or creator in reltion to the objects used in the composition. Frame of reference is the format against which position, direction and scale are used in within the composition.
| Marc Quinn's large-scale infant sculpture, jan 28,2013 |
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